#include "IAStateBring.h"


#include <list>
#include "Ogre.h"
#include "GameManager.h"
#include "Maths.h"
#include "OgreFrameWork.h"
#include "IAStateBring.h"
#include "GameManager.h"

IAStateBring::IAStateBring()
{
    //ctor

}

IAStateBring::~IAStateBring()
{
    //dtor
}


/** @brief update
  *
  * @todo: document this function
  */
void IAStateBring::update(double timeSinceLastFrame)
{



}

/** @brief resume
  *
  * @todo: document this function
  */
void IAStateBring::resume()
{

}

/** @brief pause
  *
  * @todo: document this function
  */
bool IAStateBring::pause()
{

}

/** @brief exit
  *
  * @todo: document this function
  */
void IAStateBring::exit()
{

}

/** @brief enter
  *
  * @todo: document this function
  */
void IAStateBring::enter()
{

//m_parentCreature->clearWayPoints();

//GameManager::getInstance()->getObjectMgrPtr()->deleteItem((ItemObject*)m_target.getOject());

}



